I released a new version of my MailMerger application (http://rubyforge.org/projects/mailmergehelper/) . The application now uses java and ruby to automate the collection and processing of csv data to be merged. It uses a java class that can transform csv to ods (OpenOffice Calc document) and viceversa and html to ods. The Writer mail merge template must use a datasource that links to an ods spreadsheet. It works with OpenOffice 2.3. The program has helped me alot at work, where we use it to automatically take the html data produced by RenWeb's create-a-report and convert it to ods so that OO Writer can use it for mail merge. The program also allows for custom ruby scripts to process the data before is sent to Writer.
I also found that the best way of doing labels in OpenOffice is to download the Microsoft Word templates from the Avery website and then convert them into odt.
Construct2 can use websockets to send and receive messages between games. By using socket-io , we can use a Node.js script as the server and my modification to the socket-io plugin for Construct2 to allow the games to synchronize data between them in real-time. There are two parts to this design: the Node.js server and the Construct2 clients (the games playing). The main part of building an online multiplayer HTML5 game is to plan: how the clients will communicate how often and what to communicate how much of the logic will go into the server and how much to the client. In my sample game, I chose to have each client own a player and have the server just relay messages: Use string messages in the form TypeOfMessage, Parameter1, Paremeter2, Parater3, etc to communicate. Have the clients send their player position about 16 times a second. Whenever their player shoots, the client needs to send a message immediately. Almost all of the game logic will...
Comments