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Why I prefer GameMaker over Multimedia Fusion

Update (5/1/12): I wrote a new article about Construct2 and why I think is now a better solution than both MMF and GameMaker for making games. Please check that new article.

MMF doesn't have enough power for me. Yes, it has all those hundreds of extensions, but you can't just re-use your code in a practical way. Let's face it, GameMaker is ages more object-oriented than MMF and it has as well many extensions (such as physics and 3d) anyways. Also, the GM graphic editor has advance features such as colorize (useful in RTSs), outline, multiple crop, scaling sequence (for your mod 7 games), blur and more. Another advantage is price, GM is free and it's more powerful registered version is only around 20 bucks. Now, GM can be daunting to learn and use, but once you master it you will love it. Furthermore, I am working on a GM big template that will allow the user to have handy pre-made code just like in MMF making the use of GM much simpler. The screen shot is another example of the power of GM, my MMF can't get Isometric games right.

Comments

Jinks said…
Nobody cares what you like. You fail at life.
Juan Pablo said…
:) that comment reminds me of my days at the Clickteam forum where I use to frequent a lot. I would like to add that MMF now does have 2D physics support and they are planning on a Java converter so that the games created using MMF can be played on multiple platforms supporting Java, which is good.
Anonymous said…
Which one of the two - MMF2 vs GM - is better for kids in age group 9 to 13 years? Thank you.
Juan Pablo said…
MMF2 is definitely easier for ages 9-13. If the person you are buying it for has no programming experience, then you should go for MMF2. On the other hand, if he/she already took a class on programming, then you should go for GM.
Thanks, Juan

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