Bush wants to put more troops in Iraq. The majority of American people doesn't want him to do it and wants the troops to come back soon. My favorite news magazine, The New America wants the troops to come home too and denounce the war as unconstitutional. I kinda I agree with them. I have seen many TV shows discussing the war but none of them answered my questions:
1. Are more troops the answer for guerrilla warfare? By that I mean: is there any statistical proof from any country that solved its insurgency problems by military strength?
2. Is there any country that has solved its insurgency problems?
3. What it means to win? Chenney's wife asked an interviewer if he wanted the U.S. to win. But what exactly is winning? Getting rid of Saddam, disabling WMDs threats, force democracy in Iraq, making Iraq a perfect paradise or protecting the U.S. from terrorist's hate?
3. if winning means making Iraq a perfect paradise, there were more than 1000 homicide victims in just New York, North Carolina, Illinois and Alaska combined in 2004; should Bush send troops to those states to establish peace?
4. If winning means protecting the U.S. from terrorist's hate, then according to the New American the troops should withdraw and America needs to mind its own business. Complete isolation from global affairs.
Construct2 can use websockets to send and receive messages between games. By using socket-io , we can use a Node.js script as the server and my modification to the socket-io plugin for Construct2 to allow the games to synchronize data between them in real-time. There are two parts to this design: the Node.js server and the Construct2 clients (the games playing). The main part of building an online multiplayer HTML5 game is to plan: how the clients will communicate how often and what to communicate how much of the logic will go into the server and how much to the client. In my sample game, I chose to have each client own a player and have the server just relay messages: Use string messages in the form TypeOfMessage, Parameter1, Paremeter2, Parater3, etc to communicate. Have the clients send their player position about 16 times a second. Whenever their player shoots, the client needs to send a message immediately. Almost all of the game logic will...
Comments