I was getting a 0x1 error every time Windows Server 2008 ran my task. I had programmed the task to run a bat file that would run a jruby script. The messages in the log did not help me at all, so I took a look at my script’s log. The log showed that the script was not being run at all. To fix this problem I had to make sure to enter the folder that contains the script in the start in field when configuring the scheduled task. So even it says it’s optional, make sure you enter a correct value in that field or else, the task will run with windows\system32 as the current working directory.
Construct2 can use websockets to send and receive messages between games. By using socket-io , we can use a Node.js script as the server and my modification to the socket-io plugin for Construct2 to allow the games to synchronize data between them in real-time. There are two parts to this design: the Node.js server and the Construct2 clients (the games playing). The main part of building an online multiplayer HTML5 game is to plan: how the clients will communicate how often and what to communicate how much of the logic will go into the server and how much to the client. In my sample game, I chose to have each client own a player and have the server just relay messages: Use string messages in the form TypeOfMessage, Parameter1, Paremeter2, Parater3, etc to communicate. Have the clients send their player position about 16 times a second. Whenever their player shoots, the client needs to send a message immediately. Almost all of the game logic will...
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